
Lydia Finch
Author of Defiant
Guinevere Flynn has lived most of her life in lonely obscurity in a country that is all too happy to grind folks like her into a fine paste. She’s carefully stayed to herself and out of the way, trying to enjoy the small life she’s scraped out for herself with her steadfast companion, Bumble. Then the charming, larger than life princess of Vulcaria, Veda Aalish, bursts into her life and convinces her to embark on a quest for revenge against the men that brutally murdered her parents when Gwen was an infant.Gwen soon finds herself swept up in a series of events with consequences she never could have imagined as she’s placed in opposition to the powerful religious organization that shadow-rules Peonia. The country is at a breaking point and all it will take is a single spark. Now Gwen will be forced to make a choice: does she protect those she loves and the things she believes in, or does she go back to hiding who she really is?
This is a sketch I made when I was thinking about how Vulcarians would create different hairstyles. Since they already have a culture of using decorative metal (see Veda's armor), I decided they would use magically enhanced metal rings that would be capable of staying in their fire the way a hairband or such would stay in real hair.
One of the earliest Avery sketches, which I still really enjoy.
There was a point in time where I was going to make a tarot card illustration for Veda using the Queen of Wands. I obviously never finished it, but here's the linework!
This is also a very early work, before Myev or Ivy existed. I don't love the way Veda looks (I hadn't yet figured out how I really wanted her to look), but I do enjoy Avery and Sylvia here (though in Sylvia's final design I decided to ditch the scales, mostly for my sanity's sake). Keen eyes may also notice that I reused this image of Gwen for the book's cover!
Please note that this list is not completely comprehensive, but my hope is that it will give you a feel for those that inhabit the world of Engadi.
Aviseum - [UH-VEE-SEE-UM] - from the Latin word avis (bird)
Humanoid birds (can resemble any type of bird)
Type of bird affects their size (bluebirds are smaller than owls, etc.)
Plural is still Aviseum
Do have wings and can fly, but many Aviseum in Peonia have their wings pinioned against their will as children
Can mimic any sound and often use the voices of others to communicate with those that do not speak their language of sounds
Life span comparable to humans
Banshee
Can become incorporeal at will, but are otherwise indistinguishable from humans
More innate magical abilities than humans
Have the ability to tell possible futures (futures are based on possible choices, not set in stone)
Are deeply connected to the energies of the world
Lifespan comparable to humans
Bovillum - [BO-VEEL-UM] - from the Latin word bovillus (bovine)
Humanoid, bipedal cattle. The fact that they do not have a distinctly separate human half, as well as their significantly larger size and shorter lifespan, differentiates them from Satyrs
Larger than humans
Can resemble cows, bison, buffalo, etc. and colorings reflect that
Sometimes have horns
Have tails
Lifespan tends to be shorter than humans, living to be 60-70
Canieum - [CAH-NE-UM] - from the Latin word canis (dog)
Humanoid, bipedal canines (including dogs, wolves, foxes, etc., but not werewolves, as lycanthropy is a condition, not a race, and can therefore apply to any race)
Size generally comparable to humans, but with a wider range (can be much shorter or much taller, depending on species)
Can look like any kind of canine and have a range of colorings resembling normal canines
Lifespan comparable to humans
Centaur
Human top, ungulate bottom. The important distinction from satyrs is that the ungulate will always have 4 legs. Examples include horses, deer, goats, cattle, camels, etc.
Size varies depending on which ungulate the bottom half of them is
May have horns, depending on ungulate half
Have a range of colorings resembling their animal halves. The human half may be more human (plain skin in any human color) or furry, depending on climate
Lifespan tends to be shorter than humans in the larger centaurs, living to be 60-70, and comparable to humans in smaller centaurs
Cyclops
Size comparable to humans
More innate magical abilities than humans
Skin colors comparable to humans
Single eye
Lifespan comparable to humans
Doppelganger
Size comparable to humans
In their natural form they are entirely pale, almost translucent
Can change their shape into any humanoid form—their mass stays the same though they can move it around at will (e.g. they can take the mass of their muscles and use that to become taller, fatter, gain horns, etc.)
Lifespan comparable to humans
Drakoso - [DRAYK-OH-SO] - from the Greek word δράκων (dragon} and the Greek word πρόσωπο (person)
Humanoid dragons
Larger than humans
More innate magical abilities than humans
Can have skin of any color, including non-human tones
Very thick, hard scaley skin that is difficult to pierce
Lifespan tends to be shorter than humans, living to be 60-70
Dwarf
Smaller than humans, naturally stocky
Both men and women grow beards
Lifespan comparable to humans
Elemental
Size comparable to humans
Can resemble air, fire, earth, or water
Hair is made of the element they represent
Skin can also resemble that element to some degree or can be normal human colors
They have magical control over their corresponding element
Lifespan comparable to humans
Elf
Size comparable to humans
More innate magical abilities than humans
Long pointed ears
Lifespan is much longer than humans—it is common to live for several centuries, up to 500-600 on average
Fairykind
A title that covers a large variety of beings that originate from another world
Only a select few experts in Engadi know much about this world or have managed to travel there
Most have innate magic abilities
Huge range of sizes from very small to very large
Huge range of features, skin tones, lifespans, etc., but they always have an aura of being not of this world
Felineum - [FEH-LEE-UM] - from the Latin word felis (cat)
Humanoid, bipedal felines (includes cats, leopards, tigers, lions, etc.)
Size generally comparable to humans, but with a wider range (can be much shorter or much taller, depending on species)
Can look like any kid of feline and have a range of colorings resembling normal felines
Lifespan comparable to humans
Fyrdiav - [FEAR-DE-AHV] - from the old English word fyr (fire) and the Italian word diavolo (devil)
Size comparable to humans
Plural form is still Fyrdiav
Long, prehensile tails
Horns of all shapes and sizes
Pointed ears, but not long like elves
Can have skin of any color, including non-human tones
Lifespan comparable to humans
Gargoyle
Generally larger than humans
More innate magical abilities than humans
Can turn to stone at will, which they can use as a sort of hibernation; they can heal their bodies of damage if they hibernate long enough
Bat-like wings, allowing them flight
Claws on their feet and hands
Can have skin of any color, including non-human tones
Lifespan can be much longer than humans due to their hibernation
Gnome
Smaller than humans
More innate magical abilities than humans
Have long, pointed ears, but shorter than those of elves
Lifespan is much longer than humans—it is common to live for several centuries, up to 700-800 on average
Gorgon
Snakes for hair
Size comparable to humans
Can turn other people to stone and back to normal at will (people do not turn just from looking at them)
Can have skin of any color, including non-human tones
Lifespan comparable to humans
Harpy
Humanoid, but with claws for feet and wings for arms, which sets them apart from Aviseum
Tend to be a bit larger than humans
Can have a range of colorings resembling any bird
Can use their clawed feet like hands
Lifespan comparable to humans
Laisarnne - [LE-SOHN] - from the French word lézard (lizard) and the French word personne (person)
Humanoid lizards (can look like any kind of lizard, though not all resemble actual known lizard species)
The type of lizard they resemble affects their size
Long, not quite prehensile tails, but they do have control over the tail's general movement
Lifespan tends to be shorter than humans, living to be 60-70
Lepeum - [LEH-PEE-UM] - from the Latin word lepus (rabbit)
Humanoid, bipedal lagomorphs
Tend to be a bit smaller than humans
Have a range of colorings resembling normal lagomorphs
Lifespan comparable to humans
Mermaid
Bottom half can look like any kind of aquatic animal, including fish, sharks, manatees, etc.
Type of aquatic animal affects size a bit, but they are generally pretty comparable to humans
Can have skin of any color, including non-human tones
Can breathe both under water and on land, but will dry up and die if they’re out of water for too long
Lifespan comparable to humans
Naga
Human top, snake bottom
Tend to be larger than humans with tail included, but the size of the human half is comparable
Can have skin of any color, including non-human tones
Some may have a venomous bite, but not all naga do
Lifespan comparable to humans
Orc
Larger than humans
Can have skin of any color, including non-human tones
Big lower front teeth (tusks)
Lifespan tends to be shorter than humans, living to be 60-70
Satyr
Human top, ungulate bottom, but differ from centaurs in that they only have two legs
Size comparable to humans, but can vary a bit depending on the ungulate half
May have horns, depending on ungulate half
Have a range of colorings resembling their animal halves. The human half may be more human (plain skin in any human color) or furry, depending on climate
Lifespan comparable to humans
Sliman - [SLY-MAN]
Size comparable to humans
Their body is made of a thick, viscous substance (slime)
Things can go through their body at will without injury to the sliman or the object
Can be any color
Are nearly translucent and sticky
Need to remain somewhat wet, so they do not do well in dry climates
Lifespan tends to be shorter than humans, living to be 40-50
Spriggan
Humanoid trees
Larger than humans
Their lifeforce takes the form of a glowing light inside their bodies, which they can make dormant at will. This allows them to hibernate
While hibernating, they can still sense things around themselves and become active to avoid danger
Their lifeforce can be any color
Lifespan is much longer than humans, it is common to live for several millennia thanks to their hibernation
Bhollaisca
Bhollaisca is an island to the east of The Snowblight known for its rocky beaches, steep cliffs, and rolling green hills. The main island is shielded by a towering range of stone cliffs that follow the island’s eastern rim. The weather on Bhollaisca is most often rainy and foggy, lending the island a mysterious air. A secondary island, Scoitalam, sits in the middle of a large opening in the main island. The residents of Bhollaisca are stoic, hardworking people who tend to stay out conflict when possible, but have successfully protected their borders from interlopers.
Government
Bhollaisca is governed by a council of ten citizens headed by a president. All of these individuals are voted on in elections that are held every two years.
Important Cities and Locations
Bhollaisca has three main towns, the island of Scoitalam, and various rural agricultural communities. The towns are Glastonnta, Clobrisead, and Creagtra. Glastonnta lies in the midst of wide, fertile (though sodden) fields and serves as a hub for the island’s farmers and ranchers. Clobrisead sits in the shadow of the island’s massive eastern cliffs and is filled with stonemasons and miners. Creagtra and Scoitalam are the island’s tourist communities, due to their beautiful rocky beaches and the dense forests that surround them.
Important Industries
Bhollaisca’s main industries are dairy, meat, seasonal vegetables and fruits, and the rocks and ore mined from its cliffs. Tourism is a secondary means of business for the residents.
Coral Wharf
Coral Wharf is less a country and more a meeting place and centralized business location for folks involved in the shadier trades. It was created centuries ago by a band of pirates who, rather than allowing anyone else to tell them what to do, claimed the small group of islands as their own and protected that claim by any means necessary. Over the years it became the go-to black market for all the countries around Engadi. Because there is no explicit law on Coral Wharf, those that settle and create businesses there must protect their claims on the island at their own peril.
Government
Coral Wharf has no centralized government and is as lawless as the seas that surround it. Despite this, the beings that claim it as home will defend it with an unrivaled ferocity if their sovereignty is threatened.
Important Cities and Locations
Coral Wharf is one large city whose various businesses and homes spread across the three small islands that make up the Wharf.
Important Industries
One could find just about any conceivable business on Coral Wharf due to its enterprising residents. Many folks travel to Coral Wharf in search of the rare and specialized goods that only the Wharf’s populace can provide. Others may travel there to escape punishment for crimes in their own homelands.
The Dimroot Kingdom
The Dimroot Kingdom is a hidden kingdom that lies within Oak Valley and is populated mostly by gnomes. Several millenniums ago, the rulers of the Dimroot Kingdom decided to use their formidable magical abilities to hide the kingdom away to protect it from the greed and violence of the other countries. No one has ever been able to find the kingdom except those that the residents of the kingdom have personally invited, though many have tried.
Government
The Dimroot Kingdom is a monarchy, which can be ruled by either a king or queen, depending on which child of the current ruler is chosen to take the throne when their parents pass. The Dimroot Kingdom has historically had a very hands-off approach to the goings on in other countries, refusing to get involved in any disputes or wars. They are generally only concerned about the wellbeing of their own people and borders, which have remained safe for so long thanks to the magic that keeps them hidden. While the king or queen are generally chosen through bloodlines, all other matters are voted on.
Important Cities and Locations
The people of the Dimroot Kingdom all live under the singular banner of the Kingdom, with no specific cities. They do, however, have several smaller communities outside of the main community that surrounds the castle, which lies in the center of the land.
Important Industries
The Dimroot Kingdom trades mostly in magical items and goods, though rarely, as they are generally self-sufficient. Other countries covet the Kingdom's bahen—extremely powerful magical crystals that lie in abundance in caverns below the Kingdom—and the technology that can be made using them.
Marshwoods
Marshwoods is a swampy cluster of islands just east of Peonia. Marshwoods is filled to the brim with an amazing array of flora and fauna. It is widely known as an incredibly magical place, but is also extremely dangerous due to the wild and untamed nature of the islands. Little is definitively known about the islands by anyone other than its strange residents. The beings of Marshwoods (and some say the land itself) have strongly resisted any efforts to be tamed and even the colonists of Peonia have long since given up. There are no formal societies in Marshwoods, but rather various small communities that are native to the area and mostly stick to themselves.
Government
There is no centralized governmental agency within Marshwoods. Instead, each community maintains and governs themselves.
Important Cities and Locations
Marshwoods has no specific cities, but the areas around the islands are sometimes given names by the locals, usually in reference to the things found there. Some such places are Epaisquet, an island off the mainland known for its thick grove of huge, towering trees; Maraisespirit, supposedly the most magical and spiritual place on the islands; Charriche, a forest on the mainland filled with an extraordinary array of life forms and the home to most of the island’s residents; Tourtrou, a deep and dangerous hole that even the locals fear, said to swallow up any that go near; and Perais, an island that locals say split off from the mainland long ago and travels wherever it pleases, making it difficult to find. Supposedly it will even swallow up whole ships if they pass too close to it, marooning their crews.
Important Industries
The small communities of Marshwoods mostly fend for themselves, though adventurers regularly come to the islands to experience its strange atmosphere and the beings that live there. Lovers of magical items, energy, and spell work also often travel to Marshwoods in search of rare and wonderous things.
Muarbol
With its rainforest climate, Muarbol is known for the incredible diversity in both flora and fauna that can be found there. Despite being physically close to The Snowblight, Muarbol’s weather is bafflingly different (and some say immeasurably better). This makes it a popular tourist location and a favorite of animal and plant lovers who may find the wild, untamed Marshwoods a little too intimidating.
Government
Muarbol is a monarchy and ruled by a king, who lives in Quilcasa. Muarbol and its bountiful resources are coveted by Peonia, but they have staunchly protected their independence from any interlopers.
Important Cities and Locations
Because preserving the natural diversity of the area is a high priority for the people of Muarbol, their largest cities consist of huge interconnected webs of treehouses. These impressive structures blend seamlessly into the environment around them, providing a living situation like no other. These tree-bound cities bring thousands of tourists every year.Quilcasa sits at the northern end of the country and is the home of the royal family. Alcanpropi is at the northeastern end of the main island and is a popular destination for the freezing folks of The Snowblight during the harshest times of the winter. Grandesagua is a city at the base of a large waterfall with glorious scenery that can’t be beaten. The two small islands off Muarbol are Bebol, a quaint fishing community, and Quenabos, which sits just between the island proper and Mooncrest.
Important Industries
The main business of Muarbol is tourism, though they are also rich in natural resources and skilled craftspeople. They also trade in crops and fish.
Peonia
Peonia is Engadi’s largest country and has the most cities within it. Peonia has had a history of colonialism that has not endeared it to most of the other countries, nor many of its own citizens. Despite its history of racism, Peonia is home to an extremely diverse populace.
Government
Peonia is an oligarchy, run by a group called The Council. The Council consists of fifteen members, each coming from one of the familial lines of the original founders of the country. These families are the wealthiest in Peonia and the majority of them are members of The Brotherhood of Truth. The Brotherhood of Truth is a religious organization that views human males as the ideal and works to subjugate other races and genders. More humanoid races, such as dwarves and elves, fare the best with The Brotherhood, while less humanoid races, such as fyrdiav and aviseum, fare the worst. It is well known by the citizens that The Brotherhood pulls the strings for The Council. Each member of The Council is responsible for various towns across Peonia, assigning mayors and other underlings to control the towns and cities as needed.
Important Cities and Locations
Due to being the largest and most industrialized country in Engadi, Peonia has many cities and towns. Some of the most well-known are the following:Bronzeshine: A city at the southern end of Oak Valley, known mostly for bronze mining and the agricultural work they do in the Valley.Calmflats: A tourist city in the midst of the Evernear Barrens. The town gets its name from the sheer contrast with the town to the north of them, Windyplains. Despite being mostly surrounded by savanna, Calmflats is a haven of carefully tended flora, turning the city into a colorful reprieve from the drier and harsher lands around them. The people of Calmflats have taken their reputation as an oasis to heart and multiplied it by cultivating a high-class spa treatment industry.Copperleaf: A copper mining community near Silverglen.Goldenfield: An agricultural township that, along with their sister town of Wheatvalley, use the plentiful land around them to provide much of the food for Peonia.Goldpoint: A rich community bolstered by nearby gold mining in the Argent Mountains. Most of The Council lives there.Ironforge: An industrial city filled with factories. Most of the country’s resources are processed and made into goods there, using the poor people of the city as an easily exploited workforce.Mooncrest: A seaside tourist town known for the cliffs that surround the city, which are filled with glittering moonstone.Rivergate: A town at the southern end of the White River that separates the Alabaster Meadows from the Evernear Barrens. The people of this town largely man a hydropower plant there. While the majority of the citizens in Peonia still live by candlelight, the richest members of Peonian society have integrated electricity into their homes thanks to various plants placed along the river. The hydropower plants are also used to power the manufacturing plants in places such as Ironforge.Silverglen: A proud intellectual community nestled at the base of the Argent Mountains. Silverglen is known far and wide for their extensive libraries and colleges, many of which specialize in spell work.Wheatvalley: An agricultural town at the edge of the Tall Pines Forest where it turns into the Alabaster Meadows. They work side by side with Goldenfield to provide food for Peonia.Windyplains: A small town at the northern end of the Evernear Barrens known for the extreme winds that rip through the land, making it difficult for the residents to grow crops or build tall structures because the winds just rip them down. Residents believe that the settlers of the town were cursed centuries ago by a spiteful witch.Other locations include the Argent Mountains, Tall Pines Forest, the Alabaster Meadows, the Evernear Barrens, and Oak Valley.
Important Industries
Peonia controls the largest section of Engadi’s main landmass and therefore a large portion of its resources. These include precious metals and stones which are used to make all sorts of items and weaponry. They also have various tourist and agricultural communities.
The Snowblight
The Snowblight is the name given to the northernmost section of the largest landmass of Engadi. The Snowblight is exactly as it sounds—a mostly barren arctic land where few dare to live. The weather of The Snowblight is harsh and very little grows there, preventing many from wanting to settle there. Most of those who do live in The Snowblight are nomadic tribal folk, though there is a centralized city named Frostspire, which serves as the home of the governing body of The Snowblight.The Snowblight is protected by a large and treacherous mountain range that runs the entire length of the southern border. The Peonian government has tried to take over Snowblight lands and have failed, falling prey to both the dangerous weather and the skilled warriors that protect the land.
Government
As a whole, The Snowblight is ruled by The Assembly of Elders which is located in Frostspire, though most of the tribes generally govern themselves. The tribes come together and work with The Assembly for issues that affect the country at large, or when they have issues that require the assistance of other tribes. The Assembly consists of seven members, elected by the people of The Snowblight. Larger tribes often send representatives to help protect their interests.
Important Cities and Locations
Frostspire is The Snowblight’s single established city. The north-easternmost section of The Snowblight is the most dangerous, due to the severe weather being exacerbated by the freezing ocean surrounding it, and is known as Glacier Graves. Winds off of the ocean rip through Glacier Graves at extreme speeds, mowing down everything in their wake and leaving nothing but wasteland.
Important Industries
Most exports from The Snowblight go through Frostspire to make money and alliances for the country, or through individual artisans who travel into the other countries to sell their wares and support their tribes. The tribal people often use the hides and bones of local wildlife to make crafts and weapons that cannot be found anywhere else. The most common exports of The Snowblight are fish, game, weaponry, arts, and crafts.
Vedvik Dunes
Vedvik Dunes is a desert country at the southernmost end of Engadi’s largest landmass. The weather there is extremely warm and dry. The Dunes are most well known for their large, colorful clay deposits, visible in the country’s layered rock formations. Mining of the orange, purple, and red clay allowed for the formation of the Dune’s three central cities, Apelgor, Krasyngavan, and Syrenmysta.They have also become known for rumors of treasure buried deep within the country’s many remote cave systems, stashed there by adventurers who wanted to protect their hauls. Many have died in search of these treasures and their bodies have never been recovered, lost to the maze-like caverns.
Government
Vedvik Dunes is run by a council of three Chiefs, each in charge of one of the main cities and surrounding area. These Chiefs are elected by their people for the duration of the Chief’s lifetime, unless the Chief fails to appropriately represent and care for their people and is deposed.The Dunes are also known for their fierce army, which has thus far thwarted all attempts by Peonia to colonize their land.
Important Cities and Locations
Syrenmysta, Apelgor, and Krasyngavan are the three main cities of Vedvik Dunes. The cities were built around Zhidukh Istochnik, a large, centralized aquifer which gives life to the otherwise dry and dangerously hot desert. The three cities are sprawling and bustling, famous for their large open-air markets.To the west is Vysokaniya Pustynya, the mostly uninhabited section of the desert outside the reaches of Zhidukh Istochnik. This area is the supposed location of the majority of the of treasure-filled caves.
Important Industries
Vedvik Dunes is mostly known for their colorful clay, which is sold to other countries for a variety of uses. They also make beautiful crafts using it. There are various mines in the country as well, providing valuable metals, such as gold, silver, and iron.
Vulcaria
Vulcaria is a system of islands east of Peonia. Vulcaria’s indigenous people are fire Elementals, but the country has a reputation of being very welcoming to immigrants. Though Vulcaria’s people are happy to accept visitors, few travel there due to the long sea voyage required to reach the country. The majority of its visitors and immigrants come from Vedvik Dunes, its closest neighbor and ally. The mainland of Vulcaria and the home of its queen and king is its westernmost island, which is the location of a dormant volcano. The community that lives there has built their homes both within and around the hollowed out volcano.
Government
Vulcaria is a matriarchal monarchy. Community is of the utmost importance to the Vulcarian people, so unlike other monarchies, the royal family does not live in a special castle, but rather with and among their people. They also greatly consider the opinions of their people when making decisions and often put them to a vote.
Important Cities and Locations
There are no specific, separate cities in Vulcaria, though various communities may give themselves names.
Important Industries
Vulcaria is a mostly self-sufficient country and creates the majority of what they need themselves. The main island’s dormant volcano has plentiful deposits of precious metals and the fertile volcanic soil of the islands makes for prosperous farming. Vulcaria does provide some of their agricultural goods to their neighbor, Vedvik Dunes, who in turn, provide Vulcaria with their beautiful clay.
If you ever have any questions or would simply like to reach out, never hesitate to email me at [email protected] or use one of the options below. I would love to hear from you!